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  1. Classic Doom

    1. Doom General

      Discuss anything and everything Doom-related

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    2. WAD Releases & Development

      New releases and works in progress

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    3. Doom Editing

      Editing-related discussion, questions, and comments

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    4. Source Ports

      All your favorite executables

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  2. Classic Doom Special Interest

    1. Speed Demo Submissions

      Dooming done quick, both regular and tool assisted

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    2. Multiplayer Doom

      Deathmatch, Cooperative, Multiplayer events, etc

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    3. Console Doom

      Switch, iPhone, N64, Playstation, GBA—all these worlds are yours except 3DO, attempt no landing there

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    4. Freedoom

      It's (not) Doom, only Free

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  3. Newfangled Doom

    1. Doom Eternal

      To be defeated by the Marauder, shoot at it until you die

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    2. Doom 2016

      Rip & Tear until it is done

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    3. Doom 3

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  4. Misc.

    1. Everything Else

      Welcome to Ultra Progressive World, enjoy your stay

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    2. Creative Works

      Post all your creations (fiction, pictures, music, videos, etc.) here—original or derivative, it doesn't matter

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    3. Doomworld News

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  • Popular Now

  • File Reviews

    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
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