Schaut man sich die Kunstwerke von Michael Murphy von vorne an erscheinen sie einem nicht wirklich spektakulär - tritt man allerdings zur Seite und betrachte das Ganze noch einmal, kommt man aus dem Staunen nicht mehr heraus.
Murphys Kunstwerke entstehen nämlich aus etlichen Schichten und ergeben durch geschicktens arrangieren ein homogenes Gesamtbild.
Eine bessere Übersicht, wie Murphys Arbeiten funktionieren, bekommst Du in diesem Video:
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For the past few months Atelier Olschinsky (previously) has been cranking out these stunning illustrations which he titles, simply, Cities and Plants. The complex hybrid of digital illustration and architecture is stunning, and several are available as fine art prints. Head over to Behance to take a deep dive, there are literally dozens of them.
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The creative process changes by person and project, but there are obstacles and steps along the way that you tend to pass with each. Graphic designer Melike Turgut maps his own process. Start from the inside (research, reading, and learning), and make your way out (questions, ideas, and refinement).
[Melike Turgut via @brainpicker]
Though I’m enjoying numerous photos by Nicholas Kennedy Sitton, these two twisty architectural shots really jumped out at me. (via fasels suppe)
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Visual programming languages, languages that create programs by the manipulation of graphical elements, as opposed to specifying lines of text, have seen an increased popularity in recent years both in audio and video synthesis. Some of the more well-known environments, ones that are regularly used for projects that are featured on CAN, include VVVV (real-time motion graphics and physical IO) MAX/MSP (real-time music and multimedia), Pure Data (ostensibly an open source equivalent of MAX/MSP) and Quartz Composer (video synthesis for MAC).
Visual programming owes its many of its conventions for the representation of information and programs from Flowcharts – a lesser used term for these kinds of environments is Data-flow Programming. VPL’s date back to the late 60′s. A good example is the GraIL system (GRaphical Input Language) a flowchart language entered on a graphics tablet developed by the Rand Corporation in 1969.
DMX-LED Patches – Kalle Karlen
Continue reading…. Patch Schematics – The Aesthetics of Constraint / Best Practices [Theory]
La Fondation Cartier et l'Institut des hautes études scientifiques présentent l'exposition “Mathématiques, un dépaysement soudain”. Mathématiciens et artistes se rassemblent pour donner une vision artistique aux mathématiques. Une rencontre entre deux disciplines qui se traduit par plusieurs installations retraçant l'histoire des mathématqiues, de la pensée humaine et de la science contemporaine. Les créations sont de Jean-Michel Alberola, Raymond Depardon, Claudine Nougaret, Takeshi Kitano, David Lynch, Beatriz Milhazes, Patti SMith et Hiroshi Sugimoto, personnalités du monde de l'art et d…
Connections for Facebook [obscuradigital.com] developed by Obscura Digital was a physical installation demonstrated during F8, Facebook’s developer’s conference.
Conference attendees were identified through their RFID-enabled event badge, so the projected visualization could access their Facebook profiles. The radial bar graphs surrounding an attendee was dynamically constructed from that person’s complete graph data. Each blue bar represents a friends, a green bar maps to an interest, and the other colors represent various types of interests, such as books, movies, music, sports teams, arts, and so on. The connecting lines between people represent the shared connections, so that their relative density indicates the level of connectedness.
Thnkx Hammon!
Aus Nadel Nagel und Faden stellt Dominique Falla aus Australien diese Positive Posters her.
Nice!
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Lire la suite de Des gens qui ont peur dans une attraction de maison hantée
Vasco Mourao is an architect and illustrator originally from Portugal who now lives and works in Barcelona. His densely illustrated cities and structures are drawn entirely by hand and while all are of course fictional places, they often incorporate real buildings. For instance, in the most dense piece above entitled New Yorker one can find the Chrysler building, the Met, the Whitney, and the Guggenheim among others—it’s like architectural Where’s Waldo! Another piece, Is it me or is Barcelona falling apart?, includes a wide variety of less iconic structures Mourao found around the city, and the last two illustrations are available as limited edition prints from his shop. Thanks for sharing your work with Colossal, Vasco!
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We have a new feature javascript running on CAN: Revoid.js by Gwen Vanhee. Click top right corner button for demo.
Small experiments with the HTML5 canvas-element and javascript. Build from scratch to learn while playing and test javascript’s performance on mobile devices. Landscape is an animated 3D grid with a slowly fading trail, where user interaction creates infinite, always changing compositions. Terrain mapping takes image data from a picture and maps it to a 3D grid. The y-position of the gidpoints are based on color values (r+g+b). In Tiles a small 100×100 square is animated and tiled in the background, user interaction controls color and size of the circles. Patterns emerge when the circles are small enough (moving the mouse up and down).
Graph by: Unknown
Shared by dgezeo
Somehow efficient, but should not be considered as always true. And nice idea, indeed.
This is a nice idea. THEY is a creative agency in Amsterdam, and they are looking for an intern. They (hehe) have come up with a nice idea to get submissions. Using twitter they have posted three briefs that people can respond to. As the say on their twitter account… “a briefing should be brief. anything over 140 characters = bullshit. submit ur answer to a briefing as Reply or DM. best idea wins a 6mth paid internship”.