CLASSIFICATION OF MECHANICAL PUZZLES
&
PHYSICAL OBJECTS RELATED TO PUZZLES

by James Dalgety & Edward Hordern
source: http://puzzlemuseum.com

BACKGROUND: Several attempts have been made to classify puzzles, but most attempts so far have either been far too specialized in application, or they have been too general to provide the basis for a definitive classification.  Many people have provided a great deal of help but particular thanks are due to Stanley Isaacs, David Singmaster, and Jerry Slocum.

OBJECTIVE: To provide a logical and easy to use classification to enable non-experts to find single and related puzzles in a large collection of objects, and patents, books, etcetera related to such objects. (As presented at this stage, whilst examples are given for most groups, some knowledge of the subject is required.)

DEFINITIONS:

A PUZZLE IS A PROBLEM HAVING ONE OR MORE SPECIFIC OBJECTIVES, CONTRIVED FOR THE PRINCIPLE PURPOSE OF EXERCISING ONES INGENUITY AND/OR PATIENCE.

A MECHANICAL PUZZLE IS A PHYSICAL OBJECT COMPRISING ONE OR MORE PARTS WHICH FALLS WITHIN THE ABOVE DEFINITION.

METHOD: A puzzle should be classified by the problem that its designer intended the solver to encounter whilst attempting to solve it.  In the case of a 3D interlocking assembly in the form of a cage with a ball in the centre: the fact that the instructions request the would-be solver to "remove the ball" does not change the 3D assembly into an opening puzzle. The disassembly and/or reassembly of the cage remains the primary function of the puzzle. An interlocking puzzle should be classified according to its interior construction, rather than its outward appearance (e.g. a wooden cube, sphere, barrel, or teddy bear may all have similar Cartesian internal construction and so should all be classed as Interlocking-Cartesian).   In cases where it seems possible to place a puzzle in more than one category, it must be classified in whichever is the most significant category.  A few puzzles may have to be cross-referenced if it is absolutely necessary; however in most puzzles, which include two different classes of problem, one class will usually be dominant by virtue of the fact that in solving it, the secondary problem has also been solved.

A good example of multiple-class puzzles is the “Mazy Ball Game” made in Taiwan in the 1990s - It is based on a 3x3 sliding block puzzle under a clear plastic top - The pieces have L-shaped groves and a ball must be rolled up a ramp in the lower right onto one of the blocks - the ball must be moved from block to block and the blocks themselves slid around so that the ball can exit at the top left. Thus the puzzle requires Dexterity, Sequential movement and Routefinding. It would be classed as Routefinding because, if the route has been found, then the dexterity and sequence must have also been achieved.

A puzzle will be referred to as 2D if its third dimension is irrelevant (e.g. thickness of paper or plywood or an operation involving a third dimension such as folding). Most standard jigsaws are 2D; however jigsaws with sloping cuts in fact have a relevant third dimension, so they must be classed as 3D.

It will be noted that the definition of “A Puzzle” excludes the infants "posting box" which whilst perhaps puzzling the infant was contrived only to educate and amuse; it also excludes the archer attempting to get a bulls-eye, the exercise of whose ingenuity is entirely incidental to the original warlike intent of the sport. Also excluded are puzzles that only require paper and pencil (e.g. crossword puzzles), unless they are on or part of some physical object. It is understood that specialist collectors will further subdivide the Sub-Classes to suit their own specialised needs. For example, Tanglement Rigid & Tanglement Semi-Rigid is awaiting a thorough study of the topology of wire puzzles.

The full abbreviations consist of 3 characters, hyphen, plus up to 4 characters, such as "INT-CART". These are the standard abbreviations for the classes that have been chosen for relative ease of memory and conformity with most computer databases.

The 14 MAIN CLASSES ARE AS FOLLOWS:

DEXTERITY PUZZLES (DEX) require the use of manual dexterity or other physical skills in their solution.

ROUTEFINDING PUZZLES (RTF) require the solver to find either any path, or a specific path as defined by certain rules.

TANGLEMENT PUZZLES (TNG) have parts that must be linked or unlinked. The linked parts, which may be flexible, have significant freedom of movement in relation to each other, unlike the parts of an interlocking puzzle.

OPENING PUZZLES (OPN) are puzzles in which the principle object is to open it, close it, undo it, remove something from it, or otherwise get it to work. They usually comprise a single object or associated parts such as a box with its lid, a padlock and its hasp, or a nut & bolt. The mechanism of the puzzle is not usually apparent, nor do they involve general assembly or disassembly of parts that interlock in 3D.

INTERLOCKING PUZZLES (INT) interlock in three dimensions, i.e. one or more pieces hold the rest together, or the pieces are mutually self-sustaining.  Many clip-together puzzles are "non-interlocking".

JIGSAW PUZZLES (JIG) are made as if cut or stamped into pieces from a single complete object, and the principle objective is to restore them to their unique original form.

ASSEMBLY PUZZLES (NON-INTERLOCKING) (ASS) require the arrangement of separate pieces to make specific shapes without regard to the sequence of that placing, they may clip together but do not interlock in 3D.  Some have a container and are posed as packing problems.

PATTERN PUZZLES  (PAT) require the placing or arrangement of separate pieces of a similar nature to complete surface patterns according to defined rules. The pattern required may be the matching of edges of squares, faces of cubes, etc. The pattern may be colour, texture, shape, etc. Where the pattern is due to differences in shape they must be sufficiently minor not to obscure the similarity of the pieces.

FOLDING & HINGED PUZZLES (FOL) have parts that are joined together and usually do not come apart. They are solved by hinging, flexing, or folding.

SEQUENTIAL MOVEMENT PUZZLES (SEQ) are those that can be solved only by moves which can be seen to be dependant on previously made moves.

JUGS & VESSELS (JUG) have a mechanical puzzle or trick in their construction that affects the filling, pouring or drinking therefrom.

OTHER TYPES OF MECHANICAL PUZZLES & OBJECTS. (OTH) This group is for puzzle objects that do not easily fall into the above categories and cannot be categorised into sufficiently large groups to warrant their own major class. Included in this group are Balancing, Measuring, Cutting, Math, Logic, Trick, Mystery, & Theoretical puzzles. Also provision is made for puzzles pending classification.

AMBIGUOUS PICTURES & PUZZLING OBJECTS  (AMB) in which something appears impossible or ambiguous.

NON-PUZZLE but related EPHEMERA (EPH) has been included as most puzzle collections include related ephemera which, whilst not strictly puzzles, need to be classified as part of the collection.

Changes to Puzzle Classification 1999:

Prior to 1999 there were separate classes for different dimensions etcetera, which resulted in an unwieldy list.

The number of classes has been reduced by requiring that the Dimensions and the Number of pieces are always stated where relevant. Greater precision has been introduced by allowing a number of Keywords to be entered as Qualifiers.

Counting Pieces:  The Number of pieces is stated then a "+", then any special containers or boxes that are relevant to the puzzle. Optionally "in" box or tray may be added if this is not significant to the solution.

Dimensions may be 2D, 3D, 2D&3D, 2Don3D, 2Dto3D, and 4D.

Qualifiers are keywords used to describe the pieces and other important features of the puzzle.  Several of these may be used such as "Magnetic Triangles".  Other keywords may be introduced from time to time; but the list should not be allowed to get confusingly long. Typical Qualifiers are:

THE TABLE OF CLASS DETAILS FOLLOWS:

PUZZLE CLASS ABBREVIATIONS (PZCODE) are standardized to maximum of 8 characters:  XXX-YYYY where XXX is the main class and YYYY is the sub- class.

EXAMPLES of puzzles in each class are given in the right-hand column.

CODE CLASS EXAMPLES
DEX-UNCA Uncased Dexterities Cup & Ball, "Le Pendu", "Theo der Turnier", Tomy's "Crazy Maze", Puzzles using Tops
DEX-BALL Dexterity. Plain Balls into holes Pentangle "Roly-Poly" puzzles
DEX-OBST Dexterity with sundry obstacles &/or objects Ramps - bridges - jumping beans - etc.
DEX-LQOB Liquid objects Mercury manipulation
DEX-INLQ Dexterity in Liquid Water-filled puzzles
DEX-MIRR Indirect viewing by mirror Kohner's "Nervous Breakdown"
DEX-MECH Mechanised Tomy's "Pocketeers"
DEX-TOOL Using tools & magnetic tools -
DEX-RTFL Route following Dexterity -
DEX-HIDD Objects concealed from view Four Generations "Ball in Block", Engel's "Black Box"
DEX-ELEC Electrical & Electronic Dexterities -
DEX-PINB Pinball related dexterities Bagatelle
DEX-OTH Other Dexterities Pneumatic operation
RTF-CPLX Routefinding with Changing Path &/or Complex Traveller "Frying Pan"(changing),  "Yankee"(complex), "Tandem Maze"(complex), "Bootlegger"(complex)
RTF-STEP Routefinding Step Mazes  Ring & Hole mazes, "Pike's Peak"
RTF-UNIC Unicursal Routefinding Icosian Game, Konigsburg Bridges
RTF-SHOR Shortest Route -
RTF-ANY Route Mazes (any path) Most Hedge mazes, Mazes on surface of a cube, Ball in 4x4x4 cube of cubelets
RTF-OTH Complex Route Mazes with special objectives "Worried Woodworm", Colour Mazes, Number totalling mazes, avoiding objects, visiting places en route
TNG-RIGI Tanglement of Rigid & Semi Rigid Parts Wire PUZZLES, Cast "ABC", Chinese Rings
TNG-R&F Tanglement of Rigid & Flexible Parts Hess Wire puzzles, Dalgety's "Devil's Halo"
TNG-FLEX All Flexible Parts Leather tanglement puzzles
TNG-RING Puzzle Finger Rings Puzzle Rings, Puzzle Bracelets
OPN-BOX Opening Containers Boxes, Purses
OPN-LOCK Opening Locks Padlocks
OPN-HIDD Opening/finding Hidden Compartments not originally designed as puzzles Chippendale Tea-Chests, Poison Rings.
OPN-OTH Opening other objects Nut & Bolt, Knives, Pens, Cutlery, Oskar's Keys, Oskar's "Dovetail", "Hazelgrove Box"
INT-BOX Boxes that disassemble Strijbos Aluminium Burr Box
INT-CART Cartesian (Internal Parts along 3 mutually perpendicular axes) Burrs, Cutler's Burr in a glass, most plastic keychains, JWIP,  "Nine of Swords"
INT-POLY Interlocking Polyhedral & other non-cartesian geometric shapes Coffin's "Saturn", Squashed burrs
INT-OTH Other Interlocking Shapes "Tak-it-Apart", "Plato's Plight"
JIG-STD Standard Jigsaws Can include double sided puzzles, & jigsaws with holes & gaps
JIG-IDEN Jigsaws with identical pieces "Shmuzzles", Ceramic hexagons, Picture Cubes & Blocks
JIG-SLOP Jigsaws with non perpendicular/sloping cuts "Broken Heart", Japanese "Sabre Tooth Tiger"
JIG-LAYR Multiple layer Jigsaws Transparent Escher jigsaw
JIG-OTH Other jigsaws Stave variable picture, "Toyznet", Bilhourd's incomplete surfaces
ASS-CART Assembly of Cartesian Parts Pentominoes, Checkerboards, Polycubes, Soma, "Hoffman" cube,  "Managon", "Even Steven", Squashed Soma, Laker Cube
ASS-STRA Straight Edge/Face Non-cartesian Tangram, T-puzzle, Triangular & Hexagonal polyominoes, 9-piece ivory cube
ASS-POLY Assembly Polyhedra & Spheres Ball Pyramids
ASS-OTH Assembly of other shapes Pack the Plums, Apple & Worms, "Phoney Baloney", Gears
PAT-EDGE Matching Edges &/or Corners patterns Heads & Tails, "Dodeca", Macmahon squares
PAT-STIX Patterns of sticks Match Puzzles, Jensen's "Tricky Laberint"
PAT-NUMB Arrangements of Number Patterns Magic Squares, Number Puzzles
PAT-SIMI Pattern arrangements of similar, points, pegs, or pieces according to predetermined rules Queens on Chess Board, Josephus, Waddington's "Black Box", "Instant Insanity", "Dodeca", Macmahon cubes, Bognar's "Planets"
PAT-DISS Arrangement of dissimilar pieces to make pattern according to predetermined rules "Testa", Skor Mor's "Instant Indecision", Chinese Balls in Ball,  Waddington's "Kolor Kraze"
PAT-STAK Stacking, Overlapping & Weaving Patterns Stacking Transparent Layers, "Lapin", Loyd's Donkeys, Weaving puzzles
PAT-OTH Other Pattern puzzles Oskar's "Solar System"
FOL-SPRI Folding Springy wire and strips "Why Knots", Mobius Strips
FOL-HGOP Folding Hinged parts in Open chain Rubik's "Snake", Strung Cubes, Clinch Cube
FOL-HGCL Hinged Parts in Closed chain Flexagons, Rubik's "Magic", "Flexicube"
FOL-SHEE Folding sheets & strips Map Folding, "Jail Nixon", strip polyhedra
SEQ-PLAC Sequential Placement "Psychic Puzzle", "Fit Puzzle"
SEQ-RIVR Sequential River Crossing "Wolf,Sheep & Cabbage"
SEQ-HOPP Sequential Hopping & Jumping. Solitaire, Tower of Hanoi, Counter & Peg moving puzzles
SEQ-SIMP Sequential Simple Sliding & Shunting (No group moves needed) 15s puzzle, Tit-Bit's "Teasers", "Inversions"
SEQ-GRP Sliding & Shunting with Mechanical or Rotating parts (some Group moves NEEDED) "Tower of Babel", "Missing Link", "Backspin", "Turntable Train", Tomy's "Great Gears", Raba's "Rotascope", "Rubik's" Cube, "Orbit"
SEQ-ROLL Sequential Rolling Rolling 8 Cubes
SEQ-OTH Sequential Miscellaneous Mechanical "The Brain", "Hexadecimal", "Spin Out"
JUG-STD Puzzle Vessels standard (built-in tubes to suck) -
JUG-CPLX Complex Vessels requiring special manipulation Gemma Patent 2006, Combination JUG-STD/JUG-BASE
JUG-BASE Vessels that pour from Base "Jolly Jugs",  Thrift Cups
JUG-NLID Lidless Vessels (fill from base) Cadogan Teapots, Chinese winepots
JUG-OTH Other vessels Royale's "Self-Pouring" Patent,  Spoutless winepots (hydraulic seal)
OTH-ELEC Electrical & Electronic (non-dexterity) -
OTH-BAL Balancing (non-dexterity) "Columbus Egg"
OTH-MEAS Measuring & Weighing Puzzles Jugs & Liquids, 12 Golf Balls, Archimedes Gold
OTH-CUT Cutting Puzzles Cork for 3 Holes, Five Squares Puzzle
OTH-WORD Puzzles applied to objects, the puzzle more usually found printed on paper Rebus, Anagrams, Riddles,  Crosswords, Etc. (on Plates, Jugs, Loo Paper, etc.)
OTH-RIDD Riddles Riddles (on Plates, Jugs, Loo Paper, etc.)
OTH-MATH Mathematical Puzzles (excluding number pattern arrangements) -
OTH-LOGI Logic Puzzles Cartoon pictures to arrange in order
OTH-TRIK Trick or Catch Puzzles (solution needs subterfuge) "Infernal Bottle", Some magic tricks
OTH-MAGI Magic & Conjuring Puzzles Self-working magic tricks
OTH-MYST Objects whose function or material is a mystery Wotsits, Creteco spacers
OTH-VIRT Puzzles whose existence is only theoretically possible. Such as 4d puzzles, or those which can ONLY  be represented on a computer
OTH-SET Sets of Puzzles of Mixed Type Compendiums of mixed type puzzles
OTH-PEND PENDING CLASSIFICATION !! Puzzles awaiting classification
AMB-POBJ Paradoxical Objects (Objects that apparently cannot be made) Arrow through bottle, Impossible Dovetails, Oskar's "Escher Puzzle", Penrose triangles.
AMB-VANI Vanishing Images "Vanishing Leprechauns", Hoopers paradox
AMB-DIST Distortions Anamorphic pictures
AMB-ARCH Archimboldesque Objects Pictures and objects of one subject made up from unrelated images or objects.
AMB-HIDD Hidden Image Pictures (no manipulation required) Devinettes (obscure outlines), "Spot the Difference", Random Dot Stereograms
AMB-HMAN Hidden Image Pictures (Manipulation Required) "Naughty Butterflys", "Find the 5th Pig", Needing coloured overlays, Soot on unglazed part of ashtray
AMB-TURN Pictures that require turning to show different images. Landscape turned to make a portrait, Topsey Turveys, OHOs, Courtship/Matrimony, Monk/donkey vesta
AMB-ILLU Perception Illusions Optical Illusions, Weight Illusions
EPH-SHAD Shadow effects Hold to light cards producing movements by shadows, Shadowgraphs, Wiggle-Woggle Hold--to-Light cards
EPH-HTL Images revealed by Holding to Light  Protean Views, Hold to Light advertisements
EPH-MICR Images & words concealed by extreme smallness Micro printing
EPH-MOIR Effects produced by moire patterns -
EPH-HOLO Holograms Holograms of Puzzles solving themselves
EPH-ANAG Anaglyphs Requiring red & green glasses for either 3D or movement effects
EPH-STRP Strip Pictures (Different views from different angles) Framed strip prints showing 3 different views
EPH-OTH Other puzzle related ephemera Non-rebus heiroglyphics
XXX-DEL Deleted Record Database use: - Removed from collection,  sold or upgraded
XXX-XXX Lost records Database use: - Erroneously unallocated Acquisition number.

© Copyright 1999 James Dalgety & Edward Hordern.