Command & Conquer Gold v1.06a

Created by Nyerguds
Release date: September 21, 2008
http://nyerguds.arsaneus-design.com/cnc95upd/cc95p106/

This patch will upgrade Command & Conquer Gold to version 1.06a. This version includes several program bug fixes, graphics updates, mission fixes and new features, like the advanced options in conquer.ini, and a 1024x768 high resolution mode accessible through CCSetup.exe

This is not an official patch. It is created by Nyerguds, who is not responsible if this patch somehow manages to ruin your game, eat your hard disk or set fire to your keyboard.


Additional credits:

These are the people whose work made this patch possible:

With special thanks to:

Beta testers:


Notes on high resolution:

1. Small mission maps:
The first campaign missions for each side will be smaller than the screen resolution, which gives some odd graphical bugs. Most of these are fixed by just touching the edge of the screen with your cursor (to scroll) and then opening and closing the main menu.

2. Savegames:
There is an odd bug in the game which makes the sidebar unusable after loading a game that was saved when playing with a different screen width. Because of this, I have decided to completely separate the savegames for the 1024x768 resolution. This means you can't use older savegames in this mode. In fact, The game will not even show them in your list. The new hi-resolution savegames will use the filenames "SAVEG_HI.???" instead of "SAVEGAME.???".

3. minimap crash on small missions:
Another more serious bug is the fact that C&C95 will crash when trying to display a minimap in a mission that is smaller than the screen resolution. However, since none of the smaller C&C missions allow you to have a communications center, this should not be a problem.
Because of this bug, I will not release any patches to play C&C95 in a higher resolution than 1024x768, since it will make the problem occur on campaign missions where you CAN get a minimap.

I will not add any additional resolutions (like, 800x600, or widescreen resolutions) to the game until I manage to fix both the savegame bug and the minimap crashes. I will also never add any ridiculously high resolutions like 1600x1200, since this will cause problems on pretty much every C&C map.


Notes on the Funpark missions:

1. funpark.bat:
This patch will add a file called Funpark.bat, which will launch C&C95 in dinosaur missions mode. To start the new dinosaur campaign, click Start New Game on the main menu and choose any side.

2. Savegames:
A problem occurs when loading Funpark savegames straight from the main menu: when finishing or restarting the mission you will get thrown out of the dino campaign and end up in the corresponding GDI mission. To get around this, first start a new dinosaur campaign from the main menu and then load the savegame once you're ingame.


Notes on the Advanced options:

When you open conquer.ini and scroll down to the [Advanced] section, you'll see the same options that could already be enabled with my old CCOptions.exe program. These options have always been meant to be in conquer.ini, but needed a special string value to be activated. Since these strings were encoded inside the exe file, only one was found so far: the "Scores" option needed to have the value "remix" to activate.

Rather than searching for all the other encoded strings, I recoded this section into simple booleans. Just put an option to "1" to activate it, and "0" to disable it. The only exception to this is "Players", which actually allows you to set the number of LAN players (2 to 6).

Be careful when changing these options; the ones that actually affect gameplay will most probably cause multiplayer incompatibility. The options of which I am sure they don't affect multiplayer compatibility are "TrueNames", "TreeTarget", "Scores", "Sounds", "NoEgoScreen" and "MultiplayMusic", since they only affect the game's input and output, and not the actual game behaviour. I'm not sure if the Players option will cause incompatibility or just allow you to make LAN games with a customized limit to the amount of players.


Notes on Skirmish play:

Skirmish games can be played by starting a network game without additional human players, but with the "AI players" option enabled. Older versions didn't allow LAN games to start without human players, but v1.06 makes an exception if AI players are used instead.

To start a skirmish game, go to Multiplayer -> Network and click New to start a new LAN game. On the Network Game Setup screen, select the map and game options you want, enable the AI players option and start the game by clicking the OK button.

When playing in this mode, you must keep these things in mind:


Full changes list:

External addons:

Code upgrades:

Graphics updates:

String updates:

Mission updates:

Sound updates: